Category Archives: Monterey Bay Aquarium

Plankton Seemless Projector Video Wall :: Monterey Bay Aquarium

Plankton Wall Projection Wall

I was tasked with getting blending 6 projects seemlessly on a curved wall that had port holes cut into it. In addition, we needed to provide the 3D animator with the final resolution of the video and the location of the port holes as the animation was going to interact with them.

The first challenge was selecting the technology to handle the projector warping and blending. Because of the size of the room and our commitment to image quality, we wanted a server that could also handle the native resolution of the combined 6 projectors (6144 x 768). After days of researching and contacting various vendors, we finally selected the Pixel Warp server, provided by Pixel Wix. While their server at the time maxed out at 3 projectors, it was able to frame accurately sync with other servers. And with the price of the server, i was able to recommend a 3rd server as a backup and still come in under budget.

The next step was warping and blending the projectors in order to map out where the port holes where. Because the Pixel Warp server supported live video, we were able to run an HDMI output from After Effects into the servers, which allowed us to in real time draw masks and place markers on each individual projector, which was then combined into one image for the animator. When the animation was rendered out, I split the video into 2 files and finalized the edge blending.

Jellies Swarm Dome Video Server :: Monterey Bay Aquarium

Photo of Jellies Swarm Dome

With a half sphere dome spanning 8 feet in diameter, the total surface area when corrected for curvature is the equivalent to a 170 inch display. And with the quality standards the designers at the Aquarium have always prided themselves on, with a display of that size, a more realistic experience that comes from pixel density was absolutely important. They selected a projector with a native resolution that exceeded 2K standards of 2560×1600, and it was up to me to find a flawless playback solution that not only could handle they data rate of an uncompressed video at that resolution, but also could sync to a secondary video stream with bi-lingual captions of the narrated 3D animation.

I looked into how to best push that much video data and settled on a utilizing a custom presenter provided by Window’s Enhanced Video Renderer, and built the computer with a second video card to handle the status reporting. The final result is flawless playback that is without stuttering or image tearing.

MBARI: Mission to the Deep :: Monterey Bay Aquarium

Photo of the installation

The sister organization to the Monterey Bay Aquarium is the Monterey Bay Aquarium Research Institute, or MBARI. And when that connection was to be showcased in the Monterey Bay Aquarium, we stepped up to help in numerous ways. From programming the 3 video games visitors play that demonstrate various research MBARI projects to providing our own uncompressed HD video player software (UnPeg) and hardware for a 3 channel video wall and tied all of it together so the whole system together so it all was synchronized with the Aquarium’s show controller. The permanent exhibit has been open since 2007 and has only required one service visit from us (which had a response time of under 12 hours).